EUTM file information

018882855

BLANK.


May 31, 2023

Trademark Summary

The trademark BLANK. was filed by BLANK spółka z ograniczoną odpowiedzialnością, a corporation established under the laws of the Republic of Poland (the "Applicant"). The application was published for oppositions on September 12, 2023, and received one opposition filed on December 11, 2023 by BLANCO GmbH + Co KG on Likelihood of confusion. the opponent was represented by HOEGER, STELLRECHT & PARTNER PATENTANWÄLTE MBB and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued December 11, 2023

The application was filed in Polish, and Polish was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Programs for computers
    3. Web application and server software
    4. Computer games
    5. Video games on disc [computer software]
    6. Smartphone game software, downloadable
    7. Games software
    8. Software programs for video games
    9. Interactive entertainment software
    10. Interactive video game programs
    11. Simulation software [entertainment]
    12. Application simulation software
    13. Video games programs
    14. Mobile apps
    15. Downloadable video game programs
    16. Downloadable electronic game programs
    17. Downloadable computer games
    18. Recorded content
    19. Computer systems
    20. Computer operating systems
    21. Databases
    22. Animated cartoons
    23. Downloadable digital files authenticated by non-fungible tokens [NFTs]
    24. Virtual reality software
    25. Virtual reality game software
    26. Virtual and augmented reality software
    27. Downloadable digital media, namely digital assets being digital art, digital collectibles being digital art, downloadable digital art, authenticated by a digital token and downloadable digital art, authenticated by an NFT
    28. Downloadable software for use in electronically storing, sending, receiving, receiving and transmitting non-fungible tokens [NFTs]
    29. Downloadable digital art, authenticated by non-transferable tokens [NFTs]
    30. Downloadable computer software for blockchain technology
    31. Downloadable software, namely, downloadable clothing and interactive characters, avatars and skins
    32. Downloadable software that enables users to search, browse and purchase virtual goods, namely, digital art and non-fungible tokens (NFT)
    33. Downloadable comics
    34. Electronic data carriers
    35. Electronic magazines
    36. Podcasts
    37. E-books
    38. Computer software applications, downloadable
    39. All of the aforementioned goods not connected with software and devices for controlling mixer taps, dosage dispensers, kitchen sinks or kitchen apparatus, with software for kitchen design, with software for mobile devices for controlling mixer taps, dosage dispensers, kitchen sinks or kitchen apparatus, with software for the processing of business transactions related to the acquisition of mixer taps, dosage dispensers, kitchen sinks, kitchen furniture, kitchen apparatus, kitchen equipment, accessories for kitchens or kitchen consumables, with E-commerce software related to the acquisition of mixer taps, dosage dispensers, kitchen sinks, kitchen furniture, kitchen apparatus, kitchen equipment, accessories for kitchens or kitchen consumables, with software for electronic payments related to the acquisition of mixer taps, dosage dispensers, kitchen sinks, kitchen furniture, kitchen apparatus, kitchen equipment, accessories for kitchens or kitchen consumables, or with control software for controlling electrical control units for controlling mixer taps, dosage dispensers, kitchen sinks or kitchen apparatus.
  • The mark was filed in class 16 with following description of goods:
    1. Books
    2. Comics
    3. Printed publications
    4. Booklets relating to games
    5. Computer game hint books
    6. Computer game instruction manuals
    7. Magazines in the fields of games and gaming
    8. Rule books for playing games
    9. Posters
    10. Magazines featuring video and computer games
    11. Stickers [stationery]
    12. Trade journals
    13. Fanzines.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Table-top games
    3. Electronic board games
    4. Role playing games
    5. Compendiums of board games
    6. Video games consoles
    7. Puzzles
    8. Action figures
    9. Playing cards
    10. Collectable toy figures
    11. Automatic electronic games
    12. Joysticks for video games
    13. Game controllers for computers
    14. Video game apparatus, arcade games, and amusement machines
    15. Apparatus for games
    16. Skill and action games.
  • The mark was filed in class 38 with following description of goods:
    1. Broadcasting of motion picture films via the Internet
    2. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
    3. Transmission of multimedia content via the Internet
    4. Telecommunication services provided via platforms and portals on the Internet and other media.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Provision of on-line entertainment
    3. Electronic games services
    4. Online game services through mobile devices
    5. Electronic game services provided by means of the internet
    6. Game services provided online from a computer network
    7. Entertainment provided via the internet
    8. Game services provided online from a computer network
    9. Electronic games services provided via a global computer network
    10. Providing a computer game that may be accessed by users on a global network and/or the internet
    11. Providing on-line interactive computer games
    12. Providing a computer game that may be accessed network-wide by network users
    13. Computer and video game amusement services
    14. Online interactive entertainment
    15. On-line gaming services
    16. Electronic games services provided from a computer database or by means of the internet
    17. Electronic games services, including provision of computer games on-line or by means of a global computer network
    18. Provision of on-line computer games
    19. Video game services
    20. Services in the production of animated motion picture entertainment
    21. Virtual reality game services provided on-line from a computer network
    22. Issue of publications
    23. Entertainment services via a website featuring photographic, audio and video entertainment information about the metaverse and non-transferable tokens (NFTs).
  • The mark was filed in class 42 with following description of goods:
    1. Design of games
    2. Development of computer game software
    3. Computer programming of video and computer games
    4. Video game software design
    5. Design and development of computer game software and virtual reality software
    6. Platforms for gaming as software as a service [SaaS]
    7. Development of video and computer games
    8. Hosting services, software as a service, and rental of software
    9. Design, development and implementation of software
    10. Animation and special-effects design for others
    11. All of the aforementioned services not connected with software design services concerning software for controlling mixer taps, dosage dispensers, kitchen sinks or kitchen apparatus, concerning software for kitchen design, or concerning design of software for E-commerce related to the acquisition of mixer taps, dosage dispensers, kitchen sinks, kitchen furniture, kitchen apparatus, kitchen equipment, accessories for kitchens or kitchen supplies.
  • The mark was filed in class 45 with licensing of computer games and licensing of computer software [legal services]..